DetachedThread Class Reference

#include <Pt/System/Thread.h>

A detached thread. More...

Inherits Thread.

Public Types

enum  State {
  Ready = 0,
  Running = 1,
  Joined = 2,
  Detached = 3
}
 Status of a thread. More...
 

Public Member Functions

void init (const Callable< void > &cb)
 Initialize with a thread entry. More...
 
State state () const
 Returns the current state of the thread.
 
void start ()
 Starts the thread. More...
 
void detach ()
 Detaches the thread.
 
void join ()
 Wait for the thread to finish execution.
 

Static Public Member Functions

static void exit ()
 Exits athread. More...
 
static void yield ()
 Yield CPU time. More...
 
static void sleep (unsigned int ms)
 Sleep for some time. More...
 

Protected Member Functions

 DetachedThread ()
 Constructs a detached thread. More...
 
virtual void destroy ()
 Destroys a detached thread. More...
 
virtual void run ()
 Thread entry method. More...
 

Detailed Description

A detached thread runs just for its own. The user does not need (actually can not even) wait for the thread to stop. The object is normally created on the heap.

Example:

class MyThread : public Pt::System::::DetachedThread
{
protected:
void run();
};
void MyThread::run()
{
// implement, whatever needs to be done in parallel
}
void someFunc()
{
MyThread *thread = new MyThread();
thread->start();
// here the thread runs and the program can do something
// else in parallel. It continues to run even after this
// function returns. The object is automatically destroyed,
// when the thread has finished.
}

Member Enumeration Documentation

◆ State

enum State
inherited
Enumerator
Ready 

Not started yet.

Running 

Thread is running.

Joined 

Joined with parent thread.

Detached 

Detached from parent thread.

Constructor & Destructor Documentation

◆ DetachedThread()

DetachedThread ( )
protected

Constructs a thread object to execute the virtual method run() when start() is called. DetachedThreads are always destructed by the virtual method destroy(). If objects of this class are created by new, destroy() must be overloaded ti call delete.

Member Function Documentation

◆ destroy()

virtual void destroy ( )
protectedvirtual

This method is called after the thread has finished. The default implementation uses delete to destruct this object.

◆ run()

virtual void run ( )
protectedvirtual

This method is executed in a separate thread once start() is called. Override this method to implement a thread.

◆ init()

void init ( const Callable< void > &  cb)
inherited

The callable cb will be used as the thread entry. If another thread entry was set previously it will be replaced.

◆ start()

void start ( )
inherited

This starts the execution of the thread by calling the thread entry. Throws a SystemError on failure.

◆ exit()

static void exit ( )
staticinherited

This function is meant to be called from within a thread to leave the thread at once. Implicitly called when the thread entry is left. Throws a SystemError on failure.

◆ yield()

static void yield ( )
staticinherited

This function is meant to be called from within a thread to give up the CPU to other threads. Throws a SystemError on failure.

◆ sleep()

static void sleep ( unsigned int  ms)
staticinherited

The calling thread sleeps for ms milliseconds. Throws a SystemError on failure.

virtual void run()
Thread entry method.
Definition: Thread.h:324
System programming
Definition: Client.h:41
DetachedThread()
Constructs a detached thread.
Definition: Thread.h:301