#include <Pt/Delegate.h>
Wraps Delegate objects so that they can act as Slots. More...
Inherits BasicSlot< R, ARGUMENTS >.
Public Member Functions | |
| DelegateSlot (Delegate< R, ARGUMENTS > &delegate) | |
| Constructs from delegate. | |
| virtual const void * | callable () const |
| Returns a pointer to the contained callable. | |
| Slot * | clone () const |
| Clone this object with new. | |
| virtual bool | equals (const Slot &slot) const |
| Returns true if two slots are equal in value. | |
| virtual void | onConnect (const Connection &c) |
| Notifies of connects. | |
| virtual void | onDisconnect (const Connection &c) |
| Notifies of disconnects. | |
Related Functions | |
| template<class R , class BaseT , class ClassT , typename ARGS > | |
| MethodSlot< R, ClassT, ARGS > | slot (ClassT &obj, R(BaseT::*memFunc)(ARGS)) |
| Returns a slot object for the given object/member pair. | |
| template<class R , class BaseT , class C , typename ARGS > | |
| ConstMethodSlot< R, C, ARGS > | slot (C &obj, R(BaseT::*memFunc)(ARGS) const ) |
| Returns a slot object for the given object/member pair. | |
| template<typename R , typename ARGS > | |
| FunctionSlot< R, ARGS > | slot (R(*func)(ARGS)) |
| Returns a slot object for the given free/static function. | |
DelegateSlot is a "slot wrapper" for Delegate objects. That is, it effectively converts a Delegate object into a Slot object, so that it can be used as the target of another Delegate. This allows chaining of delegates.