#include <Pt/Gfx/ImageFormat.h>
Cursor to one pixel. More...
Pixel refers to one position in an Image or a runtime view. ColorT is the working color, usually Color or ColorF, not the storage layout. Storage operations go through the view's ImageFormat.
Copy construction duplicates the cursor. Copy assignment is deleted; call reset() to bind another position. Assigning a color or calling assign() or fill() writes through to the buffer. advance() and skipPadding() walk scanlines.
Typed images use a concrete pixel such as Argb32Pixel instead of this template. The cursor rules are the same.