Context.h
1 /*
2  * Copyright (C) 2020-2026 by Marc Boris Duerner
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * As a special exception, you may use this file as part of a free
10  * software library without restriction. Specifically, if other files
11  * instantiate templates or use macros or inline functions from this
12  * file, or you compile this file and link it with other files to
13  * produce an executable, this file does not by itself cause the
14  * resulting executable to be covered by the GNU General Public
15  * License. This exception does not however invalidate any other
16  * reasons why the executable file might be covered by the GNU Library
17  * General Public License.
18  *
19  * This library is distributed in the hope that it will be useful,
20  * but WITHOUT ANY WARRANTY; without even the implied warranty of
21  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
22  * Lesser General Public License for more details.
23  *
24  * You should have received a copy of the GNU Lesser General Public
25  * License along with this library; if not, write to the Free Software
26  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
27  * MA 02110-1301 USA
28  */
29 
30 #ifndef PT_LUA_CONTEXT_H
31 #define PT_LUA_CONTEXT_H
32 
33 #include <Pt/Lua/Api.h>
34 #include <Pt/Lua/AsyncCall.h>
35 #include <Pt/Lua/TypeManager.h>
36 #include <Pt/Any.h>
37 
38 #include <string>
39 #include <vector>
40 
41 struct lua_State;
42 
43 namespace Pt {
44 
45 namespace Lua {
46 
49 class PT_LUA_API Context
50 {
51  public:
52  explicit Context(TypeManager& tm);
53 
54  ~Context();
55 
56  lua_State* state() const
57  { return _L; }
58 
59  TypeManager& typeManager()
60  { return _tm; }
61 
62  void reset();
63 
64  private:
65  Context(const Context&);
66  Context& operator=(const Context&);
67 
68  void bindType(Type& type, void (*destructor)(void*));
69 
70  private:
71  TypeManager& _tm;
72  struct lua_State* _L;
73  // Snapshot of global keys present after bindType() calls, used by reset().
74  std::vector<std::string> _bindingKeys;
75 };
76 
79 struct LuaObjectHeader
80 {
81  void* instance;
82  Pt::Reflex::Type* type;
83  void (*destructor)(void*);
84 };
85 
88 static const std::size_t LUAOBJECT_DATA_OFFSET =
89  (sizeof(LuaObjectHeader) + sizeof(void*) - 1) & ~(sizeof(void*) - 1);
90 
91 } // namespace
92 
93 } // namespace
94 
95 #endif // include guard
Core module.
Definition: Allocator.h:33
Scripting context.
Definition: Context.h:50